We're a small team of senior designers. We take your product personally.
We started NotTooMuch because we'd spent a decade watching great products get nerfed — by approval cycles, by account managers, by the gap between the people pitching and the people actually building. We wanted to close that gap completely.
The founders
I've been designing digital products for over a decade. I spent 8 years growing from one of the first designers to Design Director role at a design agency in Prague — leading a team, shipping hundreds of products across fintech, SaaS, health, and AI, and learning exactly what separates the projects that land from the ones that don't.
I started NTM with Anton because I wanted to get back to doing the actual work. No management overhead, no layers — just the problem in front of us and the people we're solving it for.
Outside of work: I play tennis, golf, and padel with my wife. Besides sports, I love specialty coffee, I have two cats, and I enjoy playing guitar.
I've spent over a decade at the intersection of product strategy, operations, and design. Before NTM, I co-founded a product design agency in Prague and helped build it from scratch — the team, the process, the projects. I've worked with startups, scaleups, and enterprise teams across Europe and the US, mostly on the hard decisions that come before design starts.
I started NTM with Daniel because I believe good work needs focus, not volume. Life comes before work — and that's not a compromise, it's a condition for doing anything well. Daniel and I had been working together for 8 years before this. Starting a company together felt like the natural next step.
When I'm not thinking about product problems, I'm playing squash, running, or trying out new cooking recipes. I have a diagram for most things in my life. I also have two cats. Strong opinions on specialty coffee (washed Ethiopia is the best).
NotTooMuch philosophy
The sweet spot is the goal. Not enough means missed opportunities. Too much means wasted effort.
After 8 years building products together, we'd seen both sides clearly. Projects over-engineered past the point of usefulness. Teams stretched so thin that nobody owned anything. Great design decisions buried under approval cycles and walked back in review. And designers are spending their best energy on process instead of problems.
We started NotTooMuch around a simple belief: life comes before work. Not as a compromise, but as the only way to do work that actually holds up. A team that isn't burnt out makes better decisions. A studio that isn't chasing volume can actually care about outcomes.
So we built for focus. Senior people only. Small enough to stay honest. Big enough to deliver. No account managers, no layers, no dilution.
NotTooMuch isn't just how we design. It's how we live.
Most clients forget we're external within the first two weeks.
The typical agency model: take a brief, go away for two weeks, come back with files. We don't work that way.
We slot into your existing workflow from day one — your Figma, your Slack, your Linear or Jira. We attend standups when that's useful. We flag problems before they become engineering problems. We suggest things you didn't ask for, because we're invested in the outcome, not just the deliverable.
Dev-ready, by default
Every design we produce is structured for engineering handoff from the start. Organised component libraries, proper naming, auto-layout, documented states and edge cases. We walk your engineers through the files before handoff — so they're not discovering problems in code review.
From first conversation to first design delivered — usually within a week.
Discovery call — 30 min
We talk about your product, your team, what's working and what isn't. You'll leave knowing whether we're the right fit.
Proposal
A specific recommendation — the right service, the right scope — walked through live. No decks, no surprises.
Contract and kickoff
Simple contract (2–3 pages), first month upfront, kickoff call scheduled. We're in your Figma the same week.
Week one: real work.
Not onboarding theatre. Not a discovery phase that lasts a month. Actual design output, from week one.
If this sounds like how
you want to work, let's talk.
Tell us about your product. We'll tell you if and how we can help.
Get in touch
